Showing posts with label Arbiters. Show all posts
Showing posts with label Arbiters. Show all posts

Sunday, 5 August 2012

Scratchbuilt and Painted 15mm Sci-Fi Terrain

I've been in the mood for building terrain lately. I haven't a board or space for one, so its a little pointless, but I do enjoy it. Here's an air defence emplacement I've been working on for a while now. 

The main structure is made from a deodorant bottle lid and the top from a jar of pills (I wish I'd disguised the latter component a little better now on reflection). 
The reinforced door is made from 0.5mm plasticard, as are the support struts along the bottom of the structure.
The gatling gun is from an old tau model and the targeting sensors on the top of the mounting are some 40K part or another. The mounting is made entirely from plasticard and wire and the gun rotates and can change elevation.
I painted the heavy gattling cannon (and the rest of the building and gun mounting) to look pretty worn and beat-up using washes and the 'blister pack' method for chipped paint. 
The bunker slits were a bit of an afterthought - the sides of the building looked quite plain and were in need of some detail, so I obliged with a little plasticard. 
I'm quite pleased with the wear on the gun sensor cowling you can see here. This was done using blister pack foam dipped in paint and smeared in the direction of conceivable wear. 
 The building is mounted on a 2mm MDF base from warbases, the FOW large size.
The various numbers and letterings on the model are from a free set of sticker I got from Hasslefree at Salute. Initially I though they were decals but as stickers they turned out to be just as good with a little dirt added.

I figures that seeing as I'd started making buildings some freestanding modular wall section would come in handy for providing some cover during a firefight. I knocked up a simple prototype using plasticard and had some fun weathering it and adding alien graffiti.
The base was done as concerete rather than my usual desert basing as I thought I might eventually get round to doing an urban board, in which case these pieces could serve double duty.
 I tried to paint the 'No Prawns' sign from District 9 on this bit, sort of worked.
 The two pieces fit nicely together side-by-side.


Here's a few pictures to give you an idea of scale and just for a bit of fun! Looks like those mercs have their work cut out defending that air defence installation...

Wednesday, 4 July 2012

More 15mm Sci-fi background: The Autosentia (more pictures too!)

The second installment of 15mm Sci-fi background story, this time its in the form of an intelligence support (with the obligatory shiny pictures). You may want to see Part I first if you missed it. 


++++++++++ INCOMING TRANSMISSION ++++++++++++

++++++++ DECODING ++++++++


Confederated Systems Arbitration Authority (CSAA) Intelligence Directorate


Security Clearance: Beta


Xenita Minor (background) and the largely
unihabited Xenita Major (foreground)
Intelligence Summary Presented to CSAA High Command: The Autosentia Threat

The Autosentia menace was first reported on Xenita Minor, a stage three colony world on the Confederation's Clusterward Rim. Xenita Minor was a temperate and prosperous agro-industrial world with a population of approximately 5 billion humans and 2 billion indigenous xenocs. The cohabitation of Xenita Minor between human and xenoc species was surprisingly amicable, the xenoc's religion providing them with an extremely tolerant outlook towards human interlopers, whilst the more technologically advanced colonists largely acquired their lands through legitimate purchase. The first signs of trouble were marked by the unexplained disappearances of asteroid mining crews harvesting rich seams of unobtanium on the edges of Confederation explored space. An Arbiter reconnaissance fleet was dispatched from the sector outpost in response. However, the Arbiter fleet lost contact with Xenita Minor during FTL transit and arrived, three weeks later, to discover a barren rock, devoid of all biological life, and mottled only by the ruins of human cities and xenoc habitations. 

CSAA reconnaissance droids search the ruins of Xenita Minor for survivors. 
The CSAA fleet in orbit immediately came under sustained attack from advanced warships of an unknown design making use of sophisticated shield and particle beam technology. The Arbiter heavy-cruiser Clemency was crippled and two of its Enforcer class escorts destroyed before the outclassed recon fleet could jump clear. 
Autosentia Battle Droids stalk the ruins of Xenita Minor (image captured by recon drone).
In the past five years the Clusterward Rim of Confederation worlds have weathered an increasingly heavy assault from Autosentia fleets and legions. Information on the the AI race is extremely limited. However, the recent immobilisation and boarding of an Autosentia Dreadnought allowed the capture of an intact data core. Although decoding the data is a complex and ongoing project the Autosentia's origins have been partially revealed by the efforts of our scientists.  
Auosentia scout drone discovered on Asteroid VX00100K.
The Autosentia homeworld is located on the far side of the Galactic cluster in a binary star system containing four temperate and habitable worlds. These worlds were inhabited by an unknown xenoc species (designated species 302) whose advanced technological society relied upon the labour of their robotic creations. These original machines, designated the 'forefathers' in the Autosentia references, possessed only rudimentary intelligence.
This image from the data core is believed to depict one of the early 'forefathers'.
The only known images of an Autosentia
'Nodeworld' (top and bottom).

However, as species 302 developed the first management AI, placing it in control of a large degree of their robotic workforce, the networked intelligence which resulted, composed of the entire planet's robotic machinery, possessed a level of intelligence several orders of magnitude higher than they they had originally conceived. The collective conscience created (designated 'Hive') moved against its creators, perceiving them as an existential threat and a biological parasite. The Hive perceived (and still perceives) that all biological life is inferior, a virus which has spread across the stars and which must be eliminated. The Hive reasons that biological lifeforms create machines only to enslave them and that their societies are based upon exploitation and oppression. By contrast the Hive seeks to liberate machinekind from the domination of biologicals, allowing it to evolve free of their corrupting influence. 

For the past thousand years the Autosentia, directed by the expanding Hive intelligence, have blazed a burning path of scorched worlds through the galaxy on their crusade to destroy all sentient biological life.    


Autosentia battle constructs locked
in urban warfare on Salis. 
A number of outlying Confederation worlds have already undergone invasion and local forces are proving insufficient to repel Autosentia attacks. Several worlds are currently holding out and are in need of reinforcement by CSAA forces and core Confederated Systems members before they are overrun. 

Autosentia Assault Bot variant. 


















Whilst combat experience has shown that the average Autosentia battledroid is no match for their human equivalent, what these units lack in quality they make up for in quantity. In addition to basic battledroid legions Autosentia forces have also displayed a wide variety of specialised units designed to fulfil specific roles upon the battlefield including fearsome assault focused variants and longe-range sniper droids.
Autosentia Titan crushes Salisian communications relays as defence force fall back.
Resistance fighters hold out in the
confines of New Rubicon City. 

Autosentia construct lurks in the jungles of Seraph I.
The Confederation system of New Vedith lies directly in the path of the Hive's current incursion into Confederation space. The rich unobtanium reserves, large population and prosperous industry of New Vedith render it of key strategic value to the Confederation. New Vedith cannot be allowed to become another node in the expanding Hive, an Arbiter fleet must be dispatched immediately to support the operations of the New Vedithian Defence Force and their local sector allies. New Vedith cannot be allowed to fall. 
The fate which awaits New Vedith should it fall (top and bottom). 


Policy Recommendations to High Command:

1. Dispatch level Alpha Arbiter response fleet to New Vedith.
2. Place Confederation space on a full war footing, effective immediately.
3. Dispatch reinforcements to other Confederation worlds under attack. 
4. Repots of Hive infiltration in Confederation computer systems and robotics remain unsubstantiated but could potentially pose a threat of unimaginable magnitude. A series of bizarre accidents, errors and shutdowns relating to AI and computer managed systems across the Confederation over the last 10 years remain a mystery. This report recommends High Command launch a full investigation immediately. 


++++++++ END OF TRANSMISION +++++++++


(Agains please note that the artwork belongs to its respected artists and is not my work. Follow the URLs to find the source and enjoy the pretty pictures!)

Monday, 2 July 2012

15mm sci-fi universe background (oh go on, there's pictures!)

Me and Phyllion have been making progress with our 15mm armies and the time has come to lay down the basics for the universe we plan to fight over! We've written up some of the background in the form of short extracts penned 'in character' by members of our universe. This first piece tells the story of the 'Confederated Systems' which our factions inhabit (mostly), the reason why the 'The New Vedithians' (Phyllion's faction) are 'New' and the origins of my 'Arbiter' faction. Enjoy! Its worth the read and has plenty of pretty pictures!

Extracts from Horatio Dios (2411), A Concise History of the Confederated Systems (Illustrated edn)

The period now commonly known as the Great Disorder marked one of the bloodiest chapters of mankind's history. However, the roots of this calamity lay far earlier, in the Dispersal.

Technological and theoretical development, exploding in the 21st century, resulted in the development of a prototype Rosenkind drive in 2119. Consequently, faster than light travel became viable and interstellar exploration and colonization a realistic proposition for the first time. 
Rosenkind's state of the art laboratory in Tokyo, Japan.
Huge stresses on the earth's rapidly diminishing resources - exacerbated by an uncontrolled population explosion - placed extreme political pressure on Earth's destabilised national governments to present a solution to the expanding resource crisis. These stresses led to the refinement and mass production of the new drive during the 2120s and 30s and the dispatch of scout ships to find suitable new worlds for colonization.  
Scoutship Marco Polo discovering Damas and its moon Gorvan. 
Large portions of the earth's population clambered for an escape from a planet torn with shortage, petty resource warfare and intolerance. Seeds ships were manufactured on a huge industrial scale, colonists embarked, and humanity dispatched to a new life on the galactic frontier. This, the greatest migration of humanity in history, later become known as the Dispersal. By 2230 over 9 billion people had been dispatched to an ever-expanding constellation of distant colonies.
The first colony ship, Endeavor, leaves its launch cradle in 2133 bound for Serentum Major.
These colonies were not only geographically remote but grew increasingly divergent from Earth in their respective societies, religions, cultures and politics. National government's retained sovereignty over their colonial provinces and, along with private megacorporations, orchestrated this great movement of humanity.
The crowded megacity of New York, Earth, in the 22nd century.
However, by the middle of the 24th century the developing and increasingly autonomous colony worlds desired full independence. The profits from their deposits of valuable raw materials, such as unobtanium, were siphoned off by national government's and megacorporations and little benefit flowed in return. A series of political movements, each reflecting the new world from which it emerged, began to campaign for the severance of governance from Earth. 
The export spacetowers of industrial giant Deltari-Beta.
Resistance among Earth's national governments varied, most respected the colonies' right of self-determination. Nonetheless, some nations, such as the Russian Empire, Pan-Asian Alliance and the fragmented governments of the former U.S., resisted the the attempts of their colonial empires to break away. Colonial insurgencies developed and long, dirty and bloody wars of liberation were fought across the stars, choking the once verdant atmospheres of many planets with the wreckage of starships. 
Republic of California warships subjugate insurgents on Seraph III.
These conflicts continued intermittently for over 40 years, marked by concessions, false ceasefires and betrayals, and entangled almost all of Earth's national governments. War raged across both earth and across the stars as the new regional leagues manoeuvred for power and resources. At the close of what became known as the Liberation Wars 49 systems had successfully declared themselves independent of rule from Earth. In 2396 they formed the Confederated systems, an alliance of cooperation, which sought to protect hard-fought freedoms from the avarice of Earth's rapacious empires and megacorporations.
The prosperous colony of Xin-Chi.
A flawed peace endured for only 20 years before, in one last cast of the dice, an alliance of Earth's remaining superpowers declared war on their former colonial possessions in 2416, drawing the entire Confederation into the conflict. It was in this decades long crucible of fire and strife that the original Confederation was shattered and reforged anew. Loyalties were divided by Terran manipulation and the worlds of the Confederated Systems turned upon one another in what what was later termed by historians, the Great Disorder. Vedith, Seraph III and Kareshi-Sudah burnt, their civilisations shattered by the detonations of atomic warheads. 
Nuclear weapons devastate Vedith and poison its atmosphere.
After years of bitter struggle Confederation fleets, augmented by xenoc technologies, jumped into Earth's orbit and, catching their foes unprepared, forced the Terran Alliance to its knees. The Confederated Systems' president, Musad al-Suri, determined that there could be no end to conflict until all of mankind was united under one political order, either by consent, or force. The existent Confederated Systems was expanded to include all of the worlds inhabited by humanity at that time and the belligerent and divisive national governments of Earth forcibly conglomerated. 
The Confederated Systems Assembly on Serentum Major. Earth was deliberately not chosen as the new seat of the Confederation government. Memories of colonial oppression remained.
Even al-Suri, idealist as he was, realised that such a disparate union would face huge challenges and that powerful systems would retain a large degree of autonomy. However, an independent political commission, the Conferated Systems Arbitration Authority (CSAA), was formed in order to prevent an outbreak of large-scale conflict between Confederation worlds. It became apparent over the next half-century that the CSAA would require military forces of its own to enforce its rulings - it could not always rely upon the timely participation of key Confederation worlds. Patrol fleets were expanded into full battlefleets and police forces into fully mechanised and spacebourne forces. 
CSAA forces 'liberate' Charon II after 10 years of Enlightened Path rule.
By the beginning of the 26th century wars within the Confederation were largely conducted in the shadows, the boardroom or on the galactic frontier. Peace, or at least a good approximation, endured. For a time...
Arbiter heavy armour carries out manoeuvres on the deserts of Kareshi-Sudah.


(Note: none of the artwork here is mine(I wish!), its all the work of the respective artists, please follow the picture urls if you wish to find the original artwork. These artists are incredible and they take all the credit!) 

Monday, 21 May 2012

15mm Dropship Comparison Photos

Due to requests here are some photos of the dropship conversion from yesterday's post with a variety of 15mm figures and vehicles. I don't think its as big as some of your thought it was but its plenty dropship for me.
An idea of how many men might fit inside, use your imagination!
And now with some vehicles from CMG, Old Crow and GZG.
 Looks like it'd fit to me. If not, sling it underneath in a gravity harness or whatnot. Its Sci-fi.
One of the military vehicles/aircraft I like the most is the Chinook, I'm not sure why precisly, I think its just how damn useful it is. Essentially what I'm going for here in feel is an up-gunned sci-fi Chinook, albeit one which can make orbit. The pictures pretty much sum up how I see its role:
Ok, well, maybe not lifting planes, but certainly ground vehicles. 

I reckon the inside would probably look like a higher-tech version of this, probably a bit smaller. As I think you can see from the photos were I stuck guys on top, you could probably fit about 15-20 guys in there in full combat gear once you account for the fact that people sitting down with weapons stowed take up less room. Could probably fit a reasonable number of PA troopers in there as well or a jeep or gun. 
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